File: ia\charts\layers\BoxLayer.js
/**
* The base class for bar layers.
*
* @author J Clare
* @class ia.BoxLayer
* @extends ia.ItemLayer
* @constructor
*/
ia.BoxLayer = function()
{
ia.BoxLayer.baseConstructor.call(this);
this._maxBarWidth = 20;
this._minBarWidthForStroke = 2;
this._barSize = 10;
this.sortDirection = "ascending";
};
ia.extend(ia.ItemLayer, ia.BoxLayer);
/**
* The sort direction.
*
* @property sortDirection
* @type String
* @default "ascending"
*/
ia.BoxLayer.prototype.sortDirection;
/**
* The min bar value.
*
* @property minValue
* @type Number
*/
ia.BoxLayer.prototype.minValue;
/**
* The max bar value.
*
* @property maxValue
* @type Number
*/
ia.BoxLayer.prototype.maxValue;
/**
* The largest observation field.
*
* @property largestObservationField
* @type Number
*/
ia.BoxLayer.prototype.largestObservationField;
/**
* The upper quartile field.
*
* @property upperQuartileField
* @type Number
*/
ia.BoxLayer.prototype.upperQuartileField;
/**
* The median field.
*
* @property medianField
* @type Number
*/
ia.BoxLayer.prototype.medianField;
/**
* The lower quartile field.
*
* @property lowerQuartileField
* @type Number
*/
ia.BoxLayer.prototype.lowerQuartileField;
/**
* The smallest observation field.
*
* @property smallestObservationField
* @type Number
*/
ia.BoxLayer.prototype.smallestObservationField;
/**
* Updates the data.
*
* @method update
*/
ia.BoxLayer.prototype.update = function()
{
// Check if the data has changed
if (this.map && this.dataChanged)
{
// Get the data.
var data = this.getData()
// Clear the items.
this.itemArray = [];
this.clearItems();
this.minValue = Infinity;
this.maxValue = -Infinity;
// Loop through the data.
for (var id in data)
{
// Get the data item.
var dataItem = data[id];
// Has to be a number to be displayed in a bar chart
var value = dataItem[this.medianField];
if (ia.isNumber(value))
{
// Create a new chart item.
var chartItem = {};
chartItem.id = dataItem.id;
chartItem.name = dataItem.name;
chartItem.state = ia.ItemLayer.UNSELECTED;
if (this.selectionIds.indexOf(chartItem.id) !== -1 ) chartItem.state = ia.ItemLayer.SELECTED;
chartItem.parent = this;
chartItem.layer = this;
chartItem.color = dataItem.color;
chartItem.rect = new ia.Rectangle();
chartItem.hitArea = new ia.Rectangle();
this.items[id] = chartItem;
this.itemArray.push(chartItem);
chartItem.median = dataItem[this.medianField];
chartItem.largestObservation = dataItem[this.largestObservationField];
chartItem.upperQuartile = dataItem[this.upperQuartileField];
chartItem.lowerQuartile = dataItem[this.lowerQuartileField];
chartItem.smallestObservation = dataItem[this.smallestObservationField];
this.maxValue = Math.max(this.maxValue, chartItem.largestObservation);
this.minValue = Math.min(this.minValue, chartItem.smallestObservation);
}
}
// Sort items if in sort direction.
if (this.sortDirection !== undefined)
{
var dir;
if (this.sortDirection === "ascending") dir = 1
else dir = -1;
this.itemArray.sort(function(a, b)
{
if (a.median < b.median) return -dir;
if (a.median > b.median) return dir;
return 0;
});
}
this.dataChanged = false;
}
};
/**
* Renders the data.
*
* @method render
*/
ia.BoxLayer.prototype.render = function()
{
// Clear the canvas.
this.clear();
// Reset the context styles in case the layer styles has changed.
for (var p in this.style)
{
this.context[p] = this.style[p];
this.selectionContext[p] = this.style[p];
this.highlightContext[p] = this.style[p];
}
this.selectionContext.strokeStyle = this.selectionColor;
this.selectionContext.lineWidth = parseFloat(this.style.lineWidth) + 1;
this.highlightContext.strokeStyle = ia.Color.toRGBA(this.highlightColor, 0.8);
this.highlightContext.lineWidth = parseFloat(this.style.lineWidth) + 1;
var nItems = this.itemArray.length;
if (this.map.orientation === "vertical")
this._barSize = this.map.canvasWidth / nItems;
else
this._barSize = this.map.canvasHeight / nItems;
if (this._barSize >= this._minBarWidthForStroke)
{
this.selectionContext.fillStyle = "rgba(0, 0, 0, 0)";
this.highlightContext.fillStyle = ia.Color.toRGBA(this.highlightColor, 0.3);
}
else
{
this.highlightContext.fillStyle = ia.Color.toRGBA(this.selectionColor);
this.highlightContext.fillStyle = ia.Color.toRGBA(this.highlightColor);
}
// Render the items.
for (var i = 0; i < nItems; i++)
{
var chartItem = this.itemArray[i];
this._setItemShape(chartItem, i);
this._renderItem(chartItem);
}
// Render the selection.
this.renderSelection();
};
/**
* Sets an items dimensions.
*
* @method _setItemShape
* @param {Object} item The item.
* @param {Number} index The index of the item in the item array.
* @private
*/
ia.BoxLayer.prototype._setItemShape = function(item, index)
{
if (this.map.orientation === "vertical")
{
var nItems = this.itemArray.length;
// The pixel drawing rectangle for the bar.
item.rect.y = this.map.getPixelY(item.upperQuartile);
item.rect.height = this.map.getPixelY(item.lowerQuartile) - item.rect.y;
item.rect.x = this.map.canvasX + (index/nItems) * this.map.canvasWidth;
item.rect.width = this.map.canvasWidth / nItems;
// The pixel hit area for the bar.
// Stretches the full height of the chart and full width of area reserved for bar.
item.hitArea.x = item.rect.x;
item.hitArea.y = this.map.canvasY;
item.hitArea.width = item.rect.width;
item.hitArea.height = this.map.canvasHeight;
item.uq = {};
item.uq.x = item.rect.x + (item.rect.width/2);
item.uq.y = this.map.getPixelY(item.largestObservation);
item.lq = {};
item.lq.x = item.rect.x + (item.rect.width/2);
item.lq.y = this.map.getPixelY(item.smallestObservation);
item.m = {};
item.m.x = item.rect.x + (item.rect.width/2);
item.m.y = this.map.getPixelY(item.median);
// Check bar width is within accepted size limits.
if (item.rect.width > this._maxBarWidth)
{
item.rect.x = item.rect.x + ((item.rect.width - this._maxBarWidth) / 2);
item.rect.width = this._maxBarWidth;
}
else if (item.rect.width < this._minBarWidthForStroke)
{
// Creates a slight bar overlap so you dont get whiteline rendering problem.
item.rect.width++;
}
}
else
{
var nItems = this.itemArray.length;
// The pixel drawing rectangle for the bar.
item.rect.x = this.map.getPixelX(item.lowerQuartile);;
item.rect.width = this.map.getPixelX(item.upperQuartile) - item.rect.x;
item.rect.y = this.map.canvasY + (index/nItems) * this.map.canvasHeight;
item.rect.height = this.map.canvasHeight / nItems;
// The pixel hit area for the bar.
// Stretches the full height of the chart and full width of area reserved for bar.
item.hitArea.x = this.map.canvasX;
item.hitArea.y = item.rect.y;
item.hitArea.width = this.map.canvasWidth;
item.hitArea.height = item.rect.height;
item.uq = {};
item.uq.x = this.map.getPixelX(item.largestObservation);
item.uq.y = item.rect.y + (item.rect.height/2);
item.lq = {};
item.lq.x = this.map.getPixelX(item.smallestObservation);
item.lq.y = item.rect.y + (item.rect.height/2);
item.m = {};
item.m.x = this.map.getPixelX(item.median);
item.m.y = item.rect.y + (item.rect.height/2);
// Check bar width is within accepted size limits.
if (item.rect.height > this._maxBarWidth)
{
item.rect.y = item.rect.y + ((item.rect.height - this._maxBarWidth) / 2);
item.rect.height = this._maxBarWidth;
}
else if (item.rect.height < this._minBarWidthForStroke)
{
// Creates a slight bar overlap so you dont get whiteline rendering problem.
item.rect.height++;
}
}
};
/**
* Renders the item to the given context.
*
* @method _renderItem
* @param {Object} item The item.
* @private
*/
ia.BoxLayer.prototype._renderItem = function(item)
{
this.context.fillStyle = item.color;
this._drawItem(item, this.context);
};
/**
* Selects the item.
*
* @method selectItem
* @param {Object} item The item.
*/
ia.BoxLayer.prototype.selectItem = function(item)
{
this._drawItem(item, this.selectionContext);
};
/**
* Highlights the item.
*
* @method highlightItem
* @param {Object} item The item.
*/
ia.BoxLayer.prototype.highlightItem = function(item)
{
this._drawItem(item, this.highlightContext);
};
/**
* Does the actual drawing.
*
* @method _drawItem
* @param {Object} item The item.
* @param {HTML Canvas Context} ctx The context to render to.
* @private
*/
ia.BoxLayer.prototype._drawItem = function(item, ctx)
{
// Upper to lower quartile.
ctx.beginPath();
ctx.moveTo(item.uq.x, item.uq.y);
ctx.lineTo(item.lq.x, item.lq.y);
if (this.map.orientation === "vertical")
{
ctx.moveTo(item.rect.x, item.uq.y);
ctx.lineTo((item.rect.x + item.rect.width), item.uq.y);
ctx.moveTo(item.rect.x, item.lq.y);
ctx.lineTo((item.rect.x + item.rect.width), item.lq.y);
}
else
{
ctx.moveTo(item.uq.x, item.rect.y);
ctx.lineTo(item.uq.x, item.rect.y + item.rect.height);
ctx.moveTo(item.lq.x, item.rect.y);
ctx.lineTo(item.lq.x, item.rect.y + item.rect.height);
}
ctx.stroke();
// Largest to highest observation.
ctx.beginPath();
ctx.rect(item.rect.x, item.rect.y, item.rect.width, item.rect.height);
ctx.fill();
if (this._barSize >= this._minBarWidthForStroke) ctx.stroke();
// Median
ctx.beginPath();
if (this.map.orientation === "vertical")
{
ctx.moveTo(item.rect.x, item.m.y);
ctx.lineTo((item.rect.x + item.rect.width), item.m.y);
}
else
{
ctx.moveTo(item.m.x, item.rect.y);
ctx.lineTo(item.m.x, item.rect.y + item.rect.height);
}
ctx.stroke();
};
/**
* Runs a hit test on an item.
*
* @method hitItem
* @param {Object} item The item to hit test.
* @param {ia.MapMouseEvent} event An <code>ia.MapMouseEvent</code>.
*/
ia.BoxLayer.prototype.hitItem = function(item, event)
{
return item.hitArea.intersects(event.x, event.y);
};
/**
* Displays the tip for the passed item
*
* @method showTip
* @param {Object} item The map item.
* @param {ia.ItemEvent} event An <code>ia.ItemEvent</code>.
*/
ia.BoxLayer.prototype.showTip = function(item, event)
{
this.map.datatip.text(this.tipFunction(item));
// Position above the bar.
var px,py;
if (ia.IS_TOUCH_DEVICE)
{
px = event.x - (this.map.datatip.getWidth() / 2);
py = event.y - (this.map.datatip.getHeight() + 30);
}
else
{
if (this.map.orientation === "vertical")
{
px = item.rect.x + item.rect.width;
if (item.median < 0)
py = item.rect.y + item.rect.height + 5;
else
py = item.rect.y - this.map.datatip.getHeight() - 5;
}
else
{
if (item.median < 0)
px = item.rect.x - (this.map.datatip.getWidth() + 5);
else
px = (item.rect.x + item.rect.width) + 5;
py = item.rect.y + item.rect.height;
}
}
this.map.datatip.position(px, py);
this.map.datatip.show();
};